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The Fremennik Trials

Starting point: Talk to Chieftain Brundt in the Fremennik Longhall in Rellekka

Items needed: Beer, cabbage, 5250 gp, knife, onion, potato, raw shark, tinderbox and a woodcutting axe.

Requirements: Level 40 woodcutting, level 40 crafting and level 25 fletching. You must also be able to defeat a level 69 enemy and be competent at unarmed combat.
Difficulty: Moderate
Item Locations?
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find all items needed

Walkthrough:

1. Start by talking to Brundt the chieftain in Rellekka. He's in the biggest building in Rellekka. Ask for a quest and tell him you want to become a Fremennik. To become one you must gain the votes of 7 council members.

2. Head south of the long hall and talk to Sigli the huntsman. He tells you to track Draugen the evil ghost. Use the talisman you are given to track the Draugen down.

Use the talisman to find the direction then repeatedly click on the talisman while you're walking in the right direction to reveal the level 69 monster. Kill him and go back to Sigli.

3. Enter the house directly south west of the long hall and talk to Swensen the Navigator and accept his challenge. Go down the ladder and use the portals in these directions. South, west, east, north, south, east, north. Go up the ladder and you get Swensen's vote.

4. Next talk to Peer the Seer who is outside the house directly north east of Swensen's. He'll bank your items for you. Solve the door riddle and spell out the answer which varies from person to person.

Here are some examples: FIRE, LIFE, MAGE, MIND, TIME, TREE, WIND. Search everything in the room to get the following items: Bucket, red disk, magnet, wooden disk, empty jug, toy ship, small pick, blue thread and a red herring.

a) Use the herring on the range, then the red goop on the plain disk to get 2 red disks.

b) Go down the other trapdoor and study the mural on the west wall.

Use the 2 red disks with it. In return you get a vase lid. Go back up the ladder.

c) Use bucket with the tap in the south west corner of the room, use bucket with jug, use jug with drain, use bucket with jug, use bucket with tap, use bucket with jug. This will give you a bucket 4/5'ths full. If you make a mistake just empty everything and start again.

d) Use the 4/5'ths full bucket on the chest to get a vase. Use the vase with the tap and use your vase lid with the vase. Use the sealed vase with the frozen table in the north east corner of the room to get the frozen key.

e) Use the frozen key on the range. Go down the east ladder, exit the house and talk to Peer the Seer to get his vote.

5. Talk to Sigmund in the middle of the market just north of Peer the Seer. Agree to find a rare flower for him.

a) Talk to the sailor on the large jetty just north of Sigmund and ask about the merchants trail.

b) Head to the east side of the long hall and talk to Olaf the bard and ask him about the merchants trial.

c) Talk to Yrsa in the clothes shop to the west of the market. Talk to her about the merchants trial.

d) Go talk to Brundt in the long hall and talk about the merchants trial.

e) Go just south of the long hall and talk to Sigli about the merchants trial.

f) Talk to Skulgrimen in the helmet shop to the north of the long hall.

g) Talk to the fisherman on the dock just west of the helmet shop.

h) Talk to Svensen the navigator in his house to the south of the market.

i) Talk to Peer the Seer just to the north west of Svensens's house.

j) Talk to Thorvald the warrior in the helmet shop, north of the long hall.

k) Talk to Manni the Reveller in the long hall.

l) Talk to Thora the bar keep (also in the long hall).

m) Talk to Askeladden just outside the long hall and pay him 5000 coins.

n) Its now just a matter of going back to all the people above but in the reverse order. These are Thora, Manni, Thorvald, Peer the Seer, Svensen, fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, sailor and then talk to Sigmund again to get your vote.

6. Talk to Skulgrimen in the helmet shop just north of the long hall. Remove all your armour and weapons and bank them by talking to the Seer. Go back to the helmet shop and go down the ladder into the combat area. You must beat Koschei the deathless 3 times. Don't use protect prayers or you'll have to start again.

The fourth time you fight its impossible to win. Let him kill you and Thorvald tell's you that you have his vote.

7. Talk to Olaf the bard and accept his challenge. Exit Rellekka and go east and cut a branch from the swaying tree, use your knife with this.

Next go south east and talk to Lalli the troll. Ask her about the other human. Go back to Rellekka and talk to Askeladden outside the long hall. He gives you a pet rock which you should take back to Lalli.

Talk to Lalli twice and then put your pet rock, cabbage, onion and potato into Lallis stew. Talk to her again and she'll give you the golden fleece.Go to the spinning wheel in Seers village and use the golden fleece on the wheel to make golden wool. Use this on the lyre to string it then take it to the lake spirit who will enchant it for 1 raw shark.

To make the spirit appear you should use a raw shark with the strange alter.
Head back into Rellekka and enter the long hall from the stage entrance at the north end. Walk onto the stage, play the lyre and you get Olaf's vote.

8. Talk to Manni the reveller in the long hall and accept his challenge. Take a keg of beer from the table and talk to Manni again. Pick a regular beer off the table and go to seers Village. Talk to the poison salesman who is by the pub west of the bank. Buy a low alcohol keg off him for 250gp then walk back towards Rellekka. Before you reach Rellekka itself you'll come across a council workman by the bridge. Use a beer with him and he'll give you a cherry bomb.
Go back to Rellekka. Outside the long hall on the east wall is a pipe. Use a tinderbox with the cherry bomb and then use the bomb with the pipe. Run back in the hall, take a normal keg from the table and use your low alcohol one with it in your inventory. Talk to Manni again and you'll win the drinking contest for his vote.

9. You should now have 7 votes. Talk to Brundt again and its quest complete!!

 

Reward: 2.8k xp in Strength, defence, attack, hitpoints, fishing, thieving, agility, crafting, fletching and woodcutting. You are also given a Fremmenik name and granted full access to everything in Rellekka.

QP reward: 3

Note: From now on you can easily return to Rellekka by using enchanted lyres to teleport there. You can own any number of lyres at one time by making them using the guide above. They are enchanted at the strange alter by using raw sharks or manta rays (for 2 and 3 teleports respectively).

Quest Index Page

Thanks to Basknie for corrections.
 


 

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